2022
Supervised by Ilaria Mariani PhD, Mariana Ciancia PhD, Walter Mattana PhD, Leonardo Codamo
In collaboration with—Kseniia Havrylova, Federico Corbani, Marco DeMarchi and
Anastasiia Zaiarniuk
Display font—Peste by Morganne Borowczyk
Players are transported to a mystical realm, where they take on the role of one of the heroes to complete quests, defeat powerful enemies, and uncover ancient mysteries to gain ultimate victory while working together. The story is narrated through cutscenes and events online. During turns players move and take actions on boards, defeat enemies, hunt for items and take crucial decisions to return equality to the land of Valden.
The game is divided between two main components: physical and digital. The physical part relates to the game set which includes a rule book, sets of cards, character cards, enemy cards, action cards, item cards, boards, character pawns, tokens, enemy tokens and dice. These components serve as the primary medium for gameplay. The role of the digital medium is to enhance storytelling, provide context, and offer additional interactive elements. The Great Ballad of Valden app features cutscenes, board rules, event card generator and a scoring system.